每周快照是Minecraft的测试机制,主要用于下一个正式版的特性预览。然而,每周快照主要用于新特性展示,凡是存在大量裂痕。因此对付普通玩家发起仅做测试尝鲜用。利用测试版打开存档前请务必备份。合用于正式版的Mod不兼容快照,且大大都Mod都差池每周快照提供支持。Minecraft 1.13 仍未宣布,18w15a为其第31个预览版。
MINECRAFT SNAPSHOT 18W15A
A Minecraft Java Edition snapshot
Java版1.13快照 18W15A
You've already seen the header image. Do we even need to say anything else?
你们已经看到头图了。那我们还需要说此外什么吗?
CHANGES IN 18W15A
18W15A改观列表
New entity: Dolphins
新的生物:海豚
New block: Conduit
新的方块:Conduit
New block: Blue Ice
新的方块:蓝冰
New item: Heart of the Sea
新的物品:海洋之心
New item: Nautilus Shell
新的物品:鹦鹉螺壳
Icebergs now generate in frozen oceans
冰山此刻在冻洋中生成
You no longer have "night vision" effect underwater
此刻在水下时你将不会再拥有“夜视”的结果
Water now has different colours based on the biome
水此刻依照群系差异拥有差异颜色
New video option: Biome blend distance
新的视频配置选项:群系殽杂间隔
Going in and out of swimming should now feel smoother
进入/离开游泳状态的动画此刻更为滑腻
You can now swim through 1x1 holes! Again!
你此刻又可以游过1x1的洞了!
Fog colour underwater now changes much smoother between biomes
差异群系之间水下迷雾的颜色此刻过渡得更为滑腻
Optimized fog rendering
优化了迷雾的渲染
Light now goes much further through liquid blocks
光泽此刻可以或许在液体方块中穿的更远
DOLPHINS
海豚
It's happening!
终于呈现了!
Spawns in any ocean that isn't frozen
在任何非冻结的海洋群系生成
They're just cute, okay?
它们只是可爱,好吧?
Dolphins are very playful and love floating items
海豚很是爱玩,而且喜爱漂浮物
They also love to chase after boats
它们也很是喜欢追逐船只
If you upset one, you upset them all
假如你触怒了个中一个,那你就触怒了它们全部
More behaviours coming soon
将会有更多的行为插手
WATER
水
Blubb blubb blubb blubb
咕噜。咕噜。咕噜。咕噜。
Water now only blocks 1 light per block, instead of 3
此刻每个水流方块仅衰减1光照强度,而不是以前的3
This only affects newly placed water - we will relight all chunks in an upcoming snapshot
这个修改此刻仅影响新安排的水源——我们将在将来的快照中更新全部区块中水源的亮度
Every ocean biome has a unique water colour, and swamps are icky and gross
每一种海洋群系此刻都拥有了奇特的水色,沼泽的看起来就很恶劣糟糕了
In newly generated chunks, you're less likely to find frozen ocean next to warm ocean (and similar)
在新生成的区块中,你将不大大概再在暖和的海洋边上找到紧挨着的冻洋(包罗雷同的环境)
CONDUIT
?????
????
I'm not sure.
我也不确定。
What is this?
这是个啥?
Where are we?
我们在哪?
FIXED BUGS IN 18W15A
18W15A裂痕修复
MC-25866- Splash Potion of Saturation has no effect
修复:喷溅饱和药水无效
MC-63714- Zombie Pigmen get angry when hit in creative
修复:缔造模式下进攻僵尸猪人将会激愤之
MC-121479- Clicking on world, save and quit to title and quit buttons freeze the game for a second
修复:在点击并加载一个世界,可能退出至标题时,点击按钮将会把游戏卡住数秒
MC-122354- Flying with elytra crash game / kicks player
修复:鞘翅航行使游戏瓦解或踢出玩家
MC-123585- Closing world while debug pie chart is open causes crash
修复:在调试界面中调试饼图显示时封锁世界使游戏瓦解
MC-123853- Mobs don't burn when standing in double plants/cobweb
修复:怪物站在高植物或蜘蛛网中时不会燃烧
MC-124906- Underground lava and water lakes and mob spawners generate with air instead of Cave air (cave_air)
修复:地下岩浆湖、地下湖泊和地牢中生成minecraft:air而非minecraft:cave_air
MC-124915- /locate and eye of ender find strongholds in invalid places
修复:/locate和末影之眼会搜寻处于无效位置的要塞
MC-124918- Biome-specific structures generate at wrong biomes in superflat
修复:生成于特定群系的布局在超平坦世界于错误的群系生成
MC-124953- Vines generate beneath jungle at y-level 64
修复:藤蔓在森林地下y=64的位置生成
MC-125083- New world generator doesn't generate snow on trees in snow biomes
修复:新的世界生成器不会在落雪的群系将雪生成在树上
MC-125106- Liquids in generated structures don't update
修复:生成的牢靠布局中的流体不会更新
MC-125188- Releasing the sprint button will no longer stop sprinting until you touch the ground
修复:放开疾跑按钮不会遏制疾跑,直到触及地面
MC-125195- Spectator mode will still allow the swimming animations
修复:傍观者模式仍旧答允玩家进入游泳动画
MC-125219- Logs do not retain their rotation when stripping them
修复:原木在被剥皮时不会保存其朝向
MC-125240- Player is unable to swim through one-high water with a solid block above
修复:玩家无法游过上方有非透明方块的一格宽的洞(即1x1洞)
MC-125530- Swimming while touching ground shakes viewport if View Bobbing is enabled
修复:假如启用了视角摇晃,则在贴地游泳时也会摇晃画面
MC-125578- Splash turtle potions missing "splash" in translation
修复:喷溅神龟药水的翻译中缺少了“喷溅”一词
MC-125579- Tipped turtle potion arrows inconsistently capitalize "The"
修复:神龟药水箭中与其它相似文本差异地大写了“The”
MC-126087- In creative mode, fish buckets are used when placing the fish
修复:在缔造模式下,装有鱼的桶依旧会在放出鱼后变为普通桶
MC-126097- Will not drop the grilled fish, when cod and salmon are burned to death
修复:当鳕鱼和鲑鱼被烧死时,未正确掉落相应熟鱼
MC-126185- Fish unrestricted spawning causing world to inevitably crash from the number of entities
修复:鱼无数量限制的生成方法导致世界无可制止地因为实体过多而瓦解
MC-126557- Sea grass, kelp and coral can be generated on crevices
修复:海草、海带和珊瑚可以在海沟上错误地生成
MC-127276- Zombie transform to Drowned in less than waist-high water
修复:僵尸会在一格深的水中变为溺尸